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<b>tub ,pihselttab dexim citenik/resal lanoitnevnoc a neht sisab pihs rep a no evitceffe ssel era spihselttab gninthgiL </b>stellaris cloud lightning The only way to remove a Scourge infestation is orbital bombardment, which will turn the planet into a Barren World

Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). View community ranking In the Top 1% of largest communities on Reddit. Arc emitters (and on a degree, lightning cloud weaponry,) are quite effective against FE's (cause they dont use plating, but have t6 shields(or Psionic shield in spiritualist case) and t5 armor in balance, and not forget the amount of buffs on. Archimedes4. Ball Lightning. 15. Since every weapon now has its main strength and weaknes it is better to mix and match several weapons types to cover each other weaknesses. I thought it might have something to do with VLUUR but the wiki says it only affects the system it's in and this stuff is in every. The TauSense tool set allows one to integrate lifetime-based information and adds freedom for the. The cloud lightning bug seems to exist only in the 2. Sprites appear as vertical red columns extending up to 60 miles from the cloud top and have been found to occur in conjunction with and/or as a reaction to +CG lightning. We would like to show you a description here but the site won’t allow us. Go to c:program. #7. Pages: 1. Recent Reviews:So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. Lightning is a natural phenomenon formed by electrostatic discharges through the atmosphere between two electrically charged regions, either both in the atmosphere or with one in the atmosphere and on the ground, temporarily neutralizing these in a near-instantaneous release of an average of one gigajoule of energy. © Valve Corporation. To make sure the enemy does not jump away from your Arc Emitter fleets, make sure you get Yurantic Crystals for the 20% energy weapon boost, try to level both Energy Weapon. ago. Alle Marken sind Eigentum ihrer jeweiligen Besitzer in den USA und anderen Ländern. nor for any other slot for that matter. Found a bug? Does something seem odd? Share it and it will be investigated!Share files for free,anywhere in the world. Killed some void clouds, now I have Cloud Lightening. Step 1: Choose "Here Be Dragons" and "Cordyceptic Drones". They are supposed to be L sized weapons but they don't appear as an option for that slot. I like playing with penetration weapons for thematic. . 48 to 16. So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. If your save was local then you could do that thing with Windows that restores your system to a previous state. if it did 1% of all the damage to the hull, it's a miracle. Awesome, thanks for the heads up. A primitive civilization. 1. - Find the /common/component_templates folder. nz was registered 9 years ago. 모든 상표는 미국 및 기타 국가에서 각각 해당 소유자의 재산입니다. Medium disruptor has range 60 and average damage 6. Unfavorite. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it. It's better to have a cloud of 100 Corvettes with one disruptor apiece. Cloud lightning is an L-size weapon with range 70 and average damage 11. Cloud Lightning actually fits best on a Cruiser itself, as the Cruiser can use Picket computers (precog being the ideal) granting them much higher Tracking, where a Battleship can not. It's more than sufficient against the AI regardless of what they're using. nor for any other slot for that matter. I restarted my game and everything but the weapon still fails to load in. This stepped leader is invisible to the human eye, and shoots to the ground in less time than it takes to blink. 2 Plasma Launcher 2. Also, the void cloud lightning is better. Admirals. With the Stellaris: Starter Pack Bundle, you'll delve into a universe teeming with possibilities, diplomacy, and strategic decision-making. Just skip all the enemy's repeatable shield and armor tech, cut right into their hull which reduces their firepower so they end up not even busting past your armor and you've nuked their fleet. Throwing on 2 Cloud Lightning and 2 Medium Disruptors with a Picket computer is a good setup for a Cruiser that you want to kill other Cruisers and Battleships. Much more likely to get declared war on since, again, the AI thinks your fleets are much less dangerous than they actually are. 0 unless otherwise noted. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. It is a completely re-imagined core system that sets a new standard for confocal microscopy. Do keep in mind that if they’re hit, corvettes can be one-shot by lightning regardless of what you put on them, so plating is somewhat optional. • 25 days ago. Consumes power. EDIT - I stand corrected as noted below. Stellaris is a colonization game, 0 micro manage or even anything in. If they loose that, then the total DPS they deal is significantly lower. 48 to 16. ago. Leviathans are easy. Bypasses all shields and armor. I did so quickly. 7 Canis Minor has been announced and the Devs have given us a big hint as to what the that update may include, the next Stellaris DLC. 0 most weapons have been re-balanced and are now viable in different situations. The star itself always has a deposit of 6 physics. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. that weapon requires plasma weapons to research. Interestingly, I've found another system that looks similar. This makes it one of the few Artillery weapons that is very effective against Corvettes. Cloud Lightning [edit | edit source] Salvaged from Void Clouds, this weapon is essentially a scaled-up Disruptor that use a special gas composition together with a specialized conduit to emit powerful lightnings. Let it just do its thing, it'll disperse eventually. 2 Running out of Time. Any way to get lightning now?. • 3 days ago. sav" into "ironman. no, cloud saves doesn't work in the gog version because the code isn't synced for the gog server so it just goes to a fake folder on your local drive instead. . 6 Technology List – Q to S. Now I'm onto Titans, and except for these cloud lightning things there's no weapons that pierce shields. #1. But, I have no idea for larger ships. 3 This thread is archivedGo to Stellaris r/Stellaris. It's the best weapon in the game. This page was last edited on 14 October 2017, at 11:48. Mining Drone Lasers: tech_mining_drone_weapon_1. Cheaper Alloys cost than armor. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. . 3 Lance 2. Their ships have no armour. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). 41) instead of being worse than 2x m T1 (8. 8 i think, it can last months or years so yeah, no way to remove it. So, just throwing this out there, has anyone actually seen a Void Cloud since the last update? Played 5-6 games now on varies size maps, trying out the new updates and the new expansion, yet to see a single Void Cloud. The WLL, together with our proprietary Acousto-Optical Beam. {"payload":{"allShortcutsEnabled":false,"fileTree":{"en/localisation/english":{"items":[{"name":"name_lists","path":"en/localisation/english/name_lists","contentType. I like playing with penetration weapons for thematic. 0) Number of years since game start is greater than 10 (×2. nor for any other slot for that matter. Supposed to be good for hull attack (100% penetration both shield and armor). Turn conquered pops into. Hit the Tilde key ( ` ) on your keyboard to open the console. Does VLUUR have debris after you beat it and if it does, can you aquire cloud lighting from the debris? < > Showing 1-2 of 2 comments . Stellaris cheats and commands. So I switched to Line for them. Nanobot Cloud functions in combat, providing a regenerating aura that when considering all vessels in the fleet, provides a large amount of healing. It could also just be in a nebula which are sometimes a bit obnoxious looking. 7 Patch Notes & Stellaris First Contact DLC Patch Notes. So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. This happened to be wrong. A vast selection of titles, DRM-free, with. Currently playing on the 2. Stellaris Origins explained and ranked into a tier list. If the titan is too slow put afterburners on it to speed it up as much as possible, or just have a couple other clone fleets not have titans. Depending on the size of your fleet and the attackers, they may never even get into weapons range before they are eradicated. FAE isn't the only usable disruptor weapon anymore (though cloud lightning is now worthless, RIP). 0; Monitoring Dolibarr; Compatible with all versions of Dolibarr up to 17. This is because KA range is 120 and Cloud Lighntning is only 60. Modified Cloud Lightning Conduits technology so that it can be researched. Stellaris. 3 (1960) but in no way is it entirely up to date or comprehensive. However their weapons have high tracking so corvettes suffer heavily against their fleets, usually. What many forget is that damaging the hull directly reduces the attack effectiveness of the target by half of the damage taken: it's -50% effectiveness at 0 HP so -25% at half HP. Too powerful, in fact. So there are weapons like Torpedoes, Arc Emitters, Cloud Lightning and Disruptors that basically ignor the shields and armor and go straight for the hull to destroy the ship. 1 day cooldown; 100% accuracyStellaris. There might be limits to how many different fleets can be in orbit around a planet at the same time, and if the orbit is full, another fleet can't join, and so it can't merge with an already-orbiting fleet. My usual ship loadout is L slot Cloud Lightning combined with M-S slot Disruptors depending on the ship, plus some Picket destroyers thrown in. In Windows explorer, right click "ironman. The enemy can hardly hit the Corvettes, so they survive engagements longer than Lightning Destroyers. And in this case totally unnecessary. - Go to the Stellaris folder. Ship Power Stations Mod for Stellaris. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. Which is better depends on the target. ) Actually, there's one good feature on the smaller bypass weapons: they're absurdly accurate, so they'll make damage stick against corvettes. . 1. 1. Species of Stellaris - Distant Worlds (3. The Meta Artillery Battleship™ is Giga Cannon + Neutron Launchers, with the Carrier variant replacing the middle section with Carrier (you can skip small slots and PD, they won’t do shit). Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User. type or copy-paste this into the console: activate_ascension_perk ap_colossus. This is because KA range is 120 and Cloud Lighntning is only 60. 2. Type: effect give_technology = { 'tech = tech_id' } It is not possible to add one tech through console commands, without mods. The main weapons are Strike Craft + Missiles (not Torpedoes) + Arc Emitters + Disruptors + Cloud Lightning. The research is even in. Killed some void clouds, now I have Cloud Lightening. 25) Has Discovery Traditions Tradition (×0. Description. --------------. Also tried using the "effect give_technology = { tech = tech_space_cloud_weapon_1 }" console command in a 2. That is the reward, or one possible reward (it's not a very good reward, it simply makes it easier to find void clouds if you want to get the cloud lightning research done really early). Modified Cloud Lightning Conduits technology so that it can be researched. Equipping Cloud Lightning on your ships does not use the Plantoid L gun model, but instead uses the default Mammalian L gun model. They need to be cheap and numerous, not tough. You could try some software that recovers. My bad. ago. r/Stellaris A chip A chipFull Disruptor fleets can be a thing, but the issue is raw DPS. Rename "ironman. You want anti-armor/anti-hull weapons. In the menu, select the mod you wish to upload and click on "Upload". 1. Contents. 1 bug? Didn't need it since the patch yeah probably 2. 4 Stellaris Tech Id List – F to I. 1. NL 42dmg per day 90% accuracy 0% tracking. From there, under the General tab. Also, with 1. Destroyers- if you use them, should be built for alpha and to die. I’ll put one speedy cruiser in each fleet to take the opening beam shot and get destroyed, in case any of these fleets gets caught without a corvette swarm. It is always a bad idea to mess around with steam folders containing cloud saves. 622. Damage in general scales much, much faster than defense does in Stellaris. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. Now I only have disruptors. EulersApprentice • 1 yr. STELLARIS 8 FALCON sets a new speed standard for FLIM instruments. Legacy Wikis. To quickly find a tech in this list press ctrl + f and type in the techs name. . It's the L slot equivalent, but you only get it from Void Clouds #8. json, and mods_registry. 2000 of each per 'ship', 4 Cloud Lightnings per ship-so you can't really stop their damage via defence unless you lucked into Crystal Plating. Power HyD S, HyD X, and HyD R available, for red-extended applications. Go to Stellaris r/Stellaris. Share. If you like battleships, you can do Arc Emitters and Cloud Lightning. 0) Number of years since game start is greater than 15 (×2. 034. nor for any other slot for that matter. They don't exist in my designer. . Call of Duty: Modern Warfare III is likely to be the last Call of Duty title available natively on 8th-generation hardware, and all future titles will likely require access to a cloud streaming service, such as xCloud, GeForce Now or Ubisoft+, for those playing on 8th-generation consoles and weaker PC hardware. The "good" outcome is to let the cloud go. The void cloud will now be killed by your fleet and leave debris which you can scan with a science ship to obtain the option to research the technology as normal, you can speed this up via typing into the console 'physics X' where X is the remaining number of technology points you need to finish the cloud lightning technology. Shortened to NL for convinience sake, cloud lightning is also gonna be shortened to CL. Cloud Lightning Conduits: tech_space_cloud_weapon_1. The mod no longer overwrites any weapon_component files except the one containing nothing but Cloud Lightning, which should make it more compatible with other mods. Not enough ratings FIX Cloud lightning. To answer important scientific questions, THUNDER Imaging Systems enable you to obtain a clear view of details, even deep within an intact sample, in real time without out-of-focus blur. In version 3. 99 monthly. In the most common type of cloud-to-ground lightning (CG), a channel of negative charge, called a stepped leader, will zigzag downward in roughly 50-yard segments in a forked pattern. Go to Stellaris r/Stellaris. Advanced shields require Strategic Resource to make. Check Out This CC. nor for any other slot for that matter. . Guide a galaxy full of potential subjects to glory - or subjugation. . Paradox knows about it and they want to fix it in the next patch. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. Scroll over to that blasted blank event: You should see the name of the event that's a problem. Get a stronger fleet, but void clouds have a weapon which completely ignores shield and armour, attacking straight at the hull. nightraven1901. 41) instead of being worse than 2x m T1 (8. Stellaris Dev Diary #312 - 3. I always heard that if you put disruptors, you should only put disruptors. Stellaris. Hebehr:. 2. The home system is rather nice as well. Shortened to NL for convinience sake, cloud lightning is also gonna be shortened to CL. Focused arc emitters and cloud lightning do wonders against them, and use some flak cannons to deal with their strike craft (or strike craft of their own). Everything is glorious. Large. ; About Stellaris Wiki; Mobile view Computing The Computing tech tree focuses on Research, sensors and espionage. Usage. 1 I was playing the beta and it didn't work. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). It also adds several new subtrees with technology based on crystals, psionics, gravity. For balanced fleet I'm using Arc Emitters, but my fleet is made of: Fun fact: all damage bypasses shields. Medium. Much more likely to get declared war on since, again, the AI thinks your fleets are much less dangerous than they actually are. (Full bonus starts decreasing by 1% per pop at your 8th pop, -10% is reached at 48) Non-Adaptive is also a free take for void dwellers. ago. 6. If it's not enough to one-shot what it's. 1 Laser 2. In 5 hours I will play Stellaris with my friends. Can anyone give me some advice for erasing this terrible mistake?Stellaris. The downside is this is considered late game, because you must research Gamma Lasers to unlock Disruptors, then research all disruptor tech to unlock Arc. The more you can roll the dice the less punitive a mistake will be. Content is available under Attribution-ShareAlike 3. Technically true, but the math isn't intuitive. zip". A typical cloud-to-ground lightning bolt begins when a step-like series of negative charges, called a stepped leader, races downward from the bottom of a storm cloud toward the Earth along a. Cordyceptic drones is amazing but. The permanent boost for happiness is only available for spiritualist empires since they see the void clouds as evidence of a higher power. They have a balanced setup with lots of armor and shields, but little hull, so bypassing it is the best option. Then Disintegrator corvette swarms and Arc Emitter/Cloud Lightning battleships. 2 Anti-Hull 2. . So you miss out on Cloud Lightning. Cloud Entity: NAME_Cloud_Entity. Join. Think like a space Protoss Archon. 2. But generally I try to make them glass cannons. 3. This mod also adds two new. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. 2. Focused Cloud Lightning. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Damage in general scales much, much faster than defense does in Stellaris. Community. Darvin3 • 3 yr. 1. Explore a vast galaxy full of wonder! Paradox Development Studio, makers of the Crusader Kings and Europa Universalis series presents Stellaris, an evolution of the grand strategy genre with space exploration at its core. if the enemy is strong just check their composition and counter. 20. So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. My ships have lots of missiles and the void cloud has no armor, that should help right. Realize your Grand Design. Killed some void clouds, now I have Cloud Lightening. 1 updated. . Plasma, Particle Launchers, Torpedoes. Cloud Lightning [edit | edit source] Salvaged from Void Clouds, this weapon is essentially a scaled-up Disruptor that use a special gas composition together. Stellaris. In exchange, you get 50% more range (40 vs 60). Part of the reason I made a mod that adds more ship sections. Cloud lightning+arc emitter is theoretically the shortest time to kill of the available loadouts, ignoring evasion. List of all technology ids in the game to be used with “research_technology” console command. Click the Compatibility tab. Great, just created one in my home system straight to a system within a adavnced fanatical purifier empire. The engagement range difference between Artillery and Line has no real effect; ships will always drift closer together than their actual engagement range, so yes your Cloud Lightning will fire just fine. Step 2: Research "Starhold" and "Carrier Operations". Stellaris mechanics are heavily stacked against anything larger than a BShip, as they have next to no evasion, next to no withdrawal. 1 day cooldown; 100% accuracy Stellaris. , where this weapon is any good? The full command is probably "research_technology tech_space_cloud_weapon_1" Toggle signature The God-Emperor does not approve of dirt, robots, xenos, opinions, creativity, vacations, coffee with milk in it or any other kind of heresy. Should we use neutron launchers? how about cloud lightning? Is the secret really to use kinetic artillery? Lets dive in and find out. I researched cloud lightning conduits in my latest game. Particular_Jicama_97. (×1. To make sure the enemy does not jump away from your Arc Emitter fleets, make sure you get Yurantic Crystals for the 20% energy weapon boost, try to level both Energy Weapon. 50% PDD+Autocannon+Plasma and 50% Autocannon+Torpedo for majority of game (you need Torps to kill Starbases and Cruiser+) And then Focussed Arc Emitter + 5x L Void Cloud + Admiral that gives +20% weapon range. Pure shield/disruptor corvettes are deadly against the Contingency, for example. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Cloud lightning+arc emitter is theoretically the shortest time to kill of the available loadouts, ignoring evasion. Finally, the focused arc emitter is very good, particularly because it never misses. guymanthefourth • Fanatical Befrienders • 1 yr. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods. To reiterate 1. , where. Cloud lightning goes direct to hull. Forward time to see changes. In this guide, I'll explain everything you need to know about weapon types, shields, armor, accuracy, and other aspects of fleet combat. - Find the 00_weapons_critters_cloud text file. This discharge may. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. If you have 100% hardening, cloud lightning and the like will simply deal 100% of their damage to the shields, while something like a railgun deals 150% damage to shields. 25 / ×2. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. ; About Stellaris Wiki; Mobile viewNov 9, 2023What do you need that cloud lightning for? If thats Contingency, just use disruptors instead. One with 5 titans, and 5 with 3 titans. The only way to remove a Scourge infestation is orbital bombardment, which will turn the planet into a Barren World. 1. Whether you have files for download, or just want to upload and share, you can rely on us 24/7, 365 days a year. 3 hotfix patch. There is always a better option for your ship designs than Cloud Lightning. 2. 9. Words: 1m. 利用我们基本相互作用力的理解,我们可以在虚空云中生成相当可观的内部电荷至满负荷,天云闪电武器系统是极有潜力的伤害制造者。. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. Depends on the enemy’s defenses. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. LIGHTNING extends the capabilities of the STELLARIS confocal platform with simultaneous multicolor super-resolution imaging at the full original speed. It's the best weapon in the game. Technically true, but the math isn't intuitive. Stellaris Real-time strategy Strategy video game Gaming. Apprentice of The Devourer and Other Associated Titles. 84 average damage, and now outperforms 2x medium T3 disruptor (14. Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields and. Lightning is a giant spark of electricity in the atmosphere between clouds, the air, or the ground. If there is no access to cloud lightning you can use medium phases disruptors by equipping your battleships with the “Hangar core” and “Broadside Stern” sections. If you do have enough or think you do you ~can smack them hard with Torpedo corvette spam and always have your own PD. #footer_privacy_policy | #. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. If they AI kills all the Void Clouds, then Cloud Lightning is lost to the. It is the only confocal system with an integrated WLL, combined with our proprietary Acousto-Optical Beam Splitter ( AOBS) and new Power HyD S detectors. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. By default your games will save on the C: drive and the common location of saved games is C:UsersNAMESaved GamesGAME. 1. Although we tend to think of lightning as a bolt that crashes to the earth. Unfortunately, after researching it for ten years. Here are some of the best Final Fantasy-themed CC sets that every Sims 4 fan has to try. Also cloud lightning module is 7 times cheaper than neutron torpedoes, allowing you to build more and go over the naval limit with less maintenance. Mixing in corvettes and destroyers isn't a good idea if your goal is to minimize casualties, as smaller ships take more incidental casualties than battleships do. Nov 16, 20231 Overview 2 Energy weapons 2. 1. e. It did for me? Or is it a 2. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. True that Stellaris previously had balance issues when a bunch of naked corvettes were stronger then "normal" fleet on same money, but it was fixed loooong time. I can't seem for the life of me figure out what this outcome does beside just EXIST.